If you have any questions about how we do our work, you may find the right answer here. If not, do not hesitate to write us and we will answer you as soon as possible.

It depends on the project. Depending on the characteristics of the project and the point in which it is, we can take more or less time to complete it.

We meet objectives and we can follow different methodologies such as Scrum or others based on agile methods.

We will solve this stage of the work in different ways adapting to the workflow of the studio. We can perform the design and integration directly into the game engine, such as Unity or Unreal Engine, or design the game with Wwise middleware to later implement it in the game engine used by the studio.

Dialogue, voice or sound recordings are made in Pro Tools. The sound design is done with Reaper, Reason and different plugins from brands such as Krotos, Kilohertzs or iZotope.

For studio recordings, whether Foley, vocals or instruments, we use an Antelope Orion coversor and API 212L preamps. For field recordings we use a Sound Devices Mic Pre 3 recorder.

As for microphones, we use some like Vanguard Audio V4, Royer R121, Clippy, Rode NT2, AKG 414, Intraharmonics Geophon, hydrophones, etc.

We record or generate most of the sounds we use by making field recordings or studio recordings of different objects that when processed produce other sounds.

In some cases we use sounds from libraries of the most common sound elements (like footsteps, impacts…) and modulate them to get an original sound. This way we can spend more time creating the really special sounds, the ones that will give a unique identity to your game. We never use the same sound in more than one project.

All the libraries that we put at your disposal are free to use, following the UCS system and published under Creative Commons license. All of them are available for use in any production.

Each work may have different agreements regarding the recording and editing rights of the sounds and music used in the sound design of the game. We will always look for a way to reach an agreement that benefits both interested.

We make all kinds of music based on the client’s needs, the type of game, its characteristics and the emotions to be transmitted. We work with a polyvalent and select group of musicians that will be able to make any idea come true.

We work with any kind of studio. We are happy to collaborate with any game development studio that wants to make a unique work that makes your players live an unforgettable moment.

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    Sound DesignerAudio programmerMusic composerDialogue recording/editing